Gallery: CGI Models and Meshes: James Murphy
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This section is designed to spotlight computer generated image (CGI) models and meshes (ie. for fans to create their own images, exchange artwork and models, etc.). We welcome your submissions in Lightwave, 3D Studio Max, Maya, Electric Image and various other formats. The files have been provided with special permission from the creators.
James Murphy
Our special thanks to Jmaes Murphy. James has made his Space: 1999 models available in 3D Studio Max and Lightwave formats.
New Eagle Model
"This model is much more accurate than my previous Eagles. It is
a Max2 file and has 296 separate objects which are not linked in any way
at the moment. I will be building a complete interior and linking the
landing gear so it works properly, there will also be working doors etc.
The surface maps are all new and are in a separate file. Note that this
model is not in the same scale as the other Eagles and pods. You will
have to resize the winch pod, booster, etc. to use them with this new
model."
- 3D Studio Max 2 format Eagle: jamesmurphy_max2_eagle1.zip (4.37Mb)
- 3D Studio Max 2 format surface maps: jamesmurphy_max2_newmaps_eagle1.zip (722Kb)
The Lightwave version of this model is in one zip file and contains all the surface maps. The conversion was done by Andy Marrs who has done a great job.
- Lightwave format Eagle: jamesmurphy_andymarrs_lightwave_eagle.zip (3.55Mb)
The second Lightwave version by Edward E. Lamb reduces the face count of the original model (from about 300,000 to 145,000), without loosing any detail. There is one zip file which does not contain the surface maps, so you will need the file above (jamesmurphy_max2_newmaps_eagle1.zip).
- Lightwave format Eagle: jamesmurphy_edwardlamb_lightwave_eagle.zip (1.85Mb)
Eagle Transporter
There are two files for this model: One which contains the Eagle and two pods: one white and one with red stripes (note they exactly lay on top off each other so you will have to hide or delete the one you do not want to render). The other file contains all the bitmaps for the surface textures.
- 3D Studio Max format Eagle: jamesmurphy_3dsm_eagle.zip (1.04Mb)
- 3D Studio Max format surface texture bitmaps: jamesmurphy_3dsm_emaps.zip (354Kb)
All the Max2 version of the Eagle files have been improved (6 July 1998). There is a different structure to the files, no maps are now contained in the zipped files, they are available as one file. Note: Even if you have the original Eagle maps from James murphy, you will still need the file below, as many of them have been re-named and some others are different.
- 3D Studio Max 2 format Eagle map files: jamesmurphy_max2_maps.zip (496Kb)
Eagle body
- 3D Studio Max 2 format Eagle: jamesmurphy_max2_metaeagle.zip (2.01Mb)
- 3D Studio Max format Eagle: jamesmurphy_3dsm_eaglebody.zip (1.34Mb)
Eagle pod
There is one main pod, but with two side walls on top of each other (one has the red stripes). Simply hide or delete the one you don't want to render.
- 3D Studio Max 2 format Eagle pod: jamesmurphy_max2_eaglepod.zip (365Kb)
- 3D Studio Max format Eagle pod: jamesmurphy_3dsm_eaglepod.zip (247Kb)
Eagle cargo and winch pod
Both pods can be made from the one mesh.
- 3D Studio Max 2 format Eagle cargo and winch pod: jamesmurphy_max2_wpod.zip (380Kb)
- 3D Studio Max format Eagle cargo and winch pod: jamesmurphy_3dsm_wpod.zip (291Kb)
"Metamorph" Eagle
There are two files needed to create the Eagle seen in the episode, "The Metamorph."
- 3D Studio Max 2 format "Metamorph" Eagle pod: jamesmurphy_max2_metapod.zip (600Kb)
- 3D Studio Max 2 format "Metamorph" Eagle booster: jamesmurphy_max2_ebooster.zip (260Kb)
- 3D Studio Max format "Metamorph" Eagle pod: jamesmurphy_3dsm_metapod.zip (357Kb)
- 3D Studio Max format "Metamorph" Eagle booster: jamesmurphy_3dsm_booster.zip (271Kb)
Moon buggy
The file below contains everything needed for the model.
- 3D Studio Max 2 format moon buggy: jamesmurphy_max2_moonbuggy.zip (242Kb)
- 3D Studio Max format moon buggy: jamesmurphy_3dsm_moonbuggy.zip (161Kb)
Landing pad
This file contains an Eagle landing pad from Moonbase Alpha, a section of moon surface and a planet. The zip file contains the bitmaps required.
- 3D Studio Max 2 format landing pad: jamesmurphy_max2_landpad.zip (755Kb)
- 3D Studio Max format landing pad: jamesmurphy_3dsm_landpad.zip (979Kb)
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